Popcap Sucks Customer Reviews and Feedback

From Everything.Sucks

PopCap Games, Inc. is an American video game developer based in Seattle. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka; it was acquired by Electronic Arts in July 2011.

An outraged Reddit user mentioned, "What the hell happened to PopCap games? I don't understand at all. From what I can tell they aren't doing much of anything. They released the second pvz shooter in 2016 and they've got some facebook games. I know that EA bought them but I'm assuming EA likes to make money. Popcap should be printing money right now. They had a strong line-up of games that were absolutely loved. PvZ, bejeweled, peggle, zuma, even stuff like bookworm and chuzzle. Almost none of these games are available on mobile?! These games should be available on every major app store. Why aren't they making sequels to these games? I would buy them in a heartbeat. Even if it was just new levels or updated graphics. Maybe they are printing money and somehow making new games or putting their games on the mobile market would somehow lose them money."

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Former Employee - Anonymous Employee says

"Have a bad people philosophy. Only invest in their 1% and leadership team. Have pitted teams and groups against one another, very much a "them vs. us" mentality instead of a team."

Former Employee - Director says

"Critical flaws abound - they do not understand free to play games (look at their last several releases) and they spend the vast majority of their time on things that do not affect the quality the games that go out the door."

Former Employee - Animator says

"Very stressful there was a lot of times where the timeframe would make it difficult. It had very bad work home balance"

says

"- EA acquisition and transition to F2P economies killed creativity due to EA overhead and many many cooks in the kitchen. In this environment, politics and LCD collective design wins. - Lack of titles and fewer hits over the last 6-7 years has made their brands fade out of the public eye. This is extremely unfortunate. - Retain top talent and your most passionate supporters instead of showing them the door."

Current Employee - Anonymous Employee says

"Recently hired studio GM is business savvy, but has minimal experience building games and fostering a culture where game teams are empowered and positioned for creative success (although he thinks he does). GM will frequently play armchair designer with game teams resulting in high stress, uncertainty, chaos and churn within the teams themselves, often resulting in significant changes or resets of creative direction on products (live & in development). I would caution anyone female, or in a creative/lead position from joining PopCap until there is a studio leadership change, or studio can stabilize itself behind a successful new game."

Former Employee - Anonymous Employee says

"I've never worked someplace worse for women. Over half the women I knew at the company quit during my time there. It's impossible to advance, and they're expected to shoulder an unreal amount of emotional labor. If you're a white dude looking to fail upwards, it's an excellent place for that, or would be were it not for the inevitable layoff cycle coming soon."

Former Employee - Anonymous Employee says

"The PopCap culture that was one of its biggest selling points is slowly turning into 'just another game developer shop'. It's not a bad place to work, but the over the top FUN image that was painted in articles and interviews is mostly gone. There are other studios in the area that will treat you the same or better, but will pay more, have health insurance that isn't dreadful, and provide real opportunities for career development. Upper management feels increasingly like they have no idea what they're doing, and it's taking its toll on the people that made the company what it was."

Current Employee - Program Manager says

"Politics, poor management, move slow, many layoffs, sexist."

Current Employee - Anonymous Employee says

"Low pay, stifling bureaucracy, and little room for professional growth. Outwardly, the culture is relaxed and rewarding. Internally, there is political maneuvering and nepotistic advancement. There is a surplus of ineffectual middle management and an oblivious upper management."

Former Employee - Producer says

"Management is afraid of confrontation, can't or doesn't communicate well, most middle management is incompetent (promoted to management without management skills), have and have nots chasm is large. Don't understand how to ship software with any consistency. Bad/useless employees are not exited. Not good at hiring - lots of bad employees get in the door."

Richard Hardaway says

"Why after I have paid for no adverts, they are still there?"

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